اثربخشی آموزش به کمک بازی وارسازی بر اضطراب ریاضی و انگیزة ریاضی دانش‌آموزان پایة نهم

نوع مقاله : پژوهشی

نویسندگان

1 استادیار، گروه ریاضی، دانشکده علوم، دانشگاه تربیت دبیر شهید رجایی، تهران، ایران

2 کارشناس ارشد، آموزش ریاضی، گروه ریاضی، دانشکده علوم، دانشگاه تربیت دبیر شهید رجایی، تهران، ایران

چکیده

پژوهش حاضر با هدف بررسی اثر بخشی آموزش به کمک بازی وارسازی بر اضطراب ریاضی و انگیزة ریاضی دانش‌آموزان پایة نهم انجام گردید. این پژوهش به شیوة شبه آزمایشی و با طرح پیش‌آزمون-پس‌آزمون با گروه کنترل صورت گرفت. جامعة  آماری، دانش‌آموزان پایة نهم شهرستان ملارد است که براساس نمونه‌گیری دردسترس، 50 نفر انتخاب و به صورت تصادفی 25 نفر در گروه آزمایش و 25 نفر دیگر در گروه کنترل قرار گرفتند. دانش‌آموزان گروه آزمایش، طی 7 جلسه بخشی از مفاهیم ریاضی را به کمک بازی وارسازی آموزش دیدند. ابزار پژوهش، پرسش‌نامه‌های اضطراب ریاضی و انگیزة ریاضی براساس پژوهش‌های معتبر است که روایی صوری و محتوایی آنها به وسیلة صاحب نظران و تعدادی از دبیران ریاضی با تجربه تایید گردید. آلفای کرونباخ پرسش‌نامه‌های اضطراب ریاضی و انگیزة ریاضی به ترتیب، 865/0 و 903/0 است که بیانگر پایایی قابل قبول آنها است. برای تجزیه و تحلیل داده‌ها از آزمون تحلیل کوواریانس چندمتغیری استفاده شد. نتایج حاصل از تحلیل کوواریانس چندمتغیری نشان داد، آموزش به کمک بازی وارسازی، اضطراب ریاضی دانش‌آموزان پایة نهم را کاهش (05/0>P و 227/23=F) و انگیزة ریاضی آنها را افزایش می‌‌دهد (05/0>P و 521/16=F). یافته‌های پژوهش مشخص کرد آموزش به کمک بازی‌وارسازی، از میزان اضطراب و فشارهای روانی دانش‌آموزان در درس ریاضی می‌‌کاهد و آموزش و یادگیری این درس را جذاب‌تر و لذت‌بخش‌تر می‌‌کند.

کلیدواژه‌ها


عنوان مقاله [English]

The Effectiveness of Teaching by Using Gamification on Mathematical Anxie-ty and Mathematical Motivation of Ninth Grade Students

نویسندگان [English]

  • Narges Yaftian 1
  • Hadis Abdi 2
1 Assistant Professor of Mathematics, Department of Mathematics, Faculty of science, Shahid Rajaee Teacher Training University
2 MS.c., Mathematics Education, Department of Mathematics, Faculty of Science, Shahid Rajaee Teacher Training University
چکیده [English]

The aim of this study was to investigate the effectiveness of gamification training on mathematical anxiety and mathematical motivation of ninth grade students. This research was conducted by quasi-experimental method with pre-test-post-test design with a control group. The statistical population is the ninth grade students of Mallard district. Based on the available sampling, 50 people were selected and 25 people were randomly assigned to the experimental group and another 25 people to the control group. In 7sessions, the students of the experimental group learned some of the mathematical concepts with the help of gamification. The research tools are questionnaires of mathematical anxiety and mathematical motivation based on valid researches whose face and content validity was confirmed by experts and a number of experienced mathematics teachers. Cronbach's alpha of the Mathematical Anxiety and Mathematical Motivation Questionnaires is 0.865 and 0.903, respectively, indicating their acceptable reliability. Multivariate analysis of covariance was used to analyze the data. The results of multivariate analysis of covariance showed that gamification training reduces ninth grade math anxiety (P<0.05,F=23.227) and increases their math motivation (P<0.05,F=16.521). Findings of the study showed that education with the help of gamification reduces the level of anxiety and stress in students in mathematics and makes teaching and learning this course more attractive and enjoyable.

کلیدواژه‌ها [English]

  • Gamification
  • Mathematical Anxiety
  • Mathematical Motivation
  • Ninth Grade
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